![]() It doesn't really stand out too much for me though, just another SNK fighter. LB2 seems to be a cross between Samurai Shodown (swords) and Real Bout (auto-combos). Zankuro was also toned down a lot (he was a lot more lethal and intimidating in SS3). SS4 was kind of toned down from SS3 though (which I thought had a more "epic sword fight" feel to it). It's not about making big, flashy chain-combos in that game, nor about supers it's just straight-out swordsmanship that wins the day. I personally think SS has a unique style all its own. I think the two are a different class of games. Set in 19th century Japan, the player takes on the role of a ronin named Kenji who wanders into a remote village and becomes involved in a conflict between rival clans. The characters in LB2 seem to be able to take quite a lot of slashes, although I admit that combos can do a lot of damage (still, they're combos). Way of the Samurai is a PS2 game released in 2002. Admittedly the power of the moves in SS4 were toned down greatly from previous SS games (Genjuro's triple uppercut took off half a person's life in SS3) but some of them are still pretty powerful. A single hard slash in SS4 will take off nearly a quarter of a person's life instantly and there are special moves that can do more (Kazumi's DaiBakuSatsu will do 40% or more at full power). LB2 more realistic? You've gotta be kidding me. I just hate bosses who grab you repeatedly and counter everything. ![]() Earlier SNK games were notorious for it (final bosses being a little too final). This is useful if you have to avoid attacks on the ground while you want to confuse them and push. ![]() The game seems to follow the SNK tradition of cheap bosses though *sigh*. Jump Kick - You can make your samurai jump into the air and perform a jump kick. Click to expand.Yes, it can be quite difficult on the highest difficulty setting but nothing impossible.
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